Videogames: Lara Croft Go Blog Tasks

 Language:

 1.  1996 in the tomb raider.

 2.

 3. Lara Croft is more than a video game due to its nostaliga as people love the game for its older memories and it has been engraved deep into their memories, they dont just simply play it for entertainment but for other assets such as the first tomb raider game and its unique from all the others.

 4. Mobile, Consoles, PC.

 5. Tomb Raider theme

 6. The story line has a plot and build up for the reasons lara croft is going on such an adventure, and people enjoy the fact that they are going to go on the adventure to.

 7.This game is a ‘turn-based puzzle’ which involves by-passing enemies and unlocking paths in a sequential manner which suits the ‘short timespan’ that people can sometimes commit to mobile gaming. It faithfully preserves element of original Tomb Raider game and brings the original adventure up to date. 

8. The opponents that Lara comes across are Lizards, Snakes and Spiders.

 9. Lara Croft Go is set in a amazon jungle which faithfully preserves element of original Tomb Raider game and brings the original adventure up to date. 


Representation:

1Woman are usually over-sexualised in games by wearing very skimpy outfits and nearly always having huge sexual features (breasts,hips,etc) but when they are not presented in this way the female characters are "cheerleaders" by this i mean they cheer the main protagonist on whilst doing nothing.

2. She reinforces the stereotypes of female characters in media as she is seen as a "sex" symbol suggesting her as a tool for men.Also she originally only wore very skimpy outfits in her video games,and her backstory is about her following her fathers work following the stereotype of woman being behind men or in their shadow.

3. She subverts stereotypes as she is the main protagonist in her game and not a side character to a man.Also in her newer games she no longer wears minimal clothes subverting how most female characters are presented.

4. Some people believe that the video game industry are sexist because of how most female characters are presented with them wearing skimpy and tight outfits and people believe that this needs to change because of how it presents all woman.

5. I think originally Lara croft was desighned to appeal to male gamers because of her original clothes but over time Lara Croft has become a empowering feminist icon as she now wears less revealing clothes but also appealing to male gamers as she is still known as a "sex symbol".

Industries:

1. PEGI stands for Pan European Game Information.

2. PEGI is a European video game content rating system.
 
 3. Lara Croft Go was developed by Square Enix Montreal.

 4. Lara croft go is a combination between Hitman GO and Lara Croft Tomb Raider.

Audience:

1. A audience might enjoy playing Lara Croft Go because of the nostalgic feeling of playing a Lara croft game.

 2. The word "go" in the title suggests that it is best to play the game on the go.

 3. They made Lara Croft appealing by using acrobatics and platforming, which are the key features of     a Tomb Raider adventure, and Lara Croft has to be fully animated to surprise and entertain the audience.

 4. Out of the four Blumler and Katz's uses and and gratifications 2 of the for can be applied those being diversion and personal relationships this is because by playing the game you are being "diverted" from reality,and personal relationship[s because of how people may feel towards Lara Croft.

5. Lara Croft GO targets a female consumer. They dominate the phone/tablet market and because it might appeal about what other women can do such as go on an adventure, use weapons, become an athletic and fight other mobs.



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