1. 1996
2. Indiana Jones
3. Core Design's Tomb Raider stands as an important milestone in gaming, not just because of its curvaceous protagonist and the pop culture impact she spawned, but because of its game design.
4. Phone, Ps, Pc, Nintendo switch.
5. turn based puzzle games.
6.Lara Croft Go investigates the ruins of an ancient civilisation in the Amazon Jungle, facing scary enemies, negotiating dangerous obstacles and traps, and ultimately learning about the legend of the Queen of Venom.
7.This game is a "turn-based puzzle" that accommodates the "short timespan" that people can occasionally dedicate to mobile gaming by having players avoid enemies and unlock passages in a sequential manner. While faithfully preserving aspects of the original Tomb Raider game, it modernises the original experience.
8.Lara's adversaries include spiders, snakes, and lizards.
9. The Amazon rainforest where Lara Croft is set Go keeps many aspects of the original Tomb Raider experience while modernising it.
10. As Tomb Raider has changed, Lara Croft's character is notably less sexualised; her breasts have decreased and her hot pants have disappeared.
11. Women are usually oversexualized in games by wearing incredibly skimpy clothing and nearly always having huge sexual features (breasts, hips, etc.). When they are not portrayed in this way, though, the female characters serve as "cheerleaders," supporting the main character without doing anything else.
12. She reinforces the preconceptions of female characters in the media since she is seen as a "sex" symbol, suggesting that she is a tool for men. Furthermore, her background centres on her father's work, which reinforced the notion that women are in or behind men, and she originally only wore incredibly short clothing when playing video games.
13. woman defies stereotypes because woman is the main character in her game rather than a guy's supporting one. In her more recent games, she also no longer wears simple clothing, which goes against the stereotype of most female characters.
14. Some people believe that the video game business is sexist and that this has to change to better represent all women because most female characters are depicted wearing small, tight attire.
15. I think Lara Croft was originally designed to appeal to male gamers because of her original outfit. She is still considered a "sex symbol" by gamers, but she has changed over time to become a strong feminist heroine who dresses less skimpily.
16. PEGI stands for Pan European Game Information.
17. The European Video Game Content Rating System is called PEGI.
18. Lara Croft was designed by SEM
19. Hitman GO and Lara Croft Tomb Raider are combined to create Lara Croft Go.
20. An audience may enjoy playing Lara Croft Go because of the nostalgic feeling of playing a Lara Croft game.
21. The word "go" in the title suggests that playing the game while on the go is the best choice.
22. They combined platforming and acrobatics, which are key elements of a Tomb Raider experience, to make Lara Croft appealing. To surprise and entertain the audience, Lara Croft needs to be fully animated.
23. Diversion and personal relationships are two of Blumler and Katz's four uses and gratifications that might be used since playing the game "diverts" you from reality and because of the possible emotions that other people can have for Lara Croft.
24. Women are Lara Croft GO's target market. They control the phone and tablet industry because it may appeal to what other women can do, such as go on excursions, use weapons, become athletes, and battle other mobs.
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